Meta XR Audio > Invalid Acoustic Map Handle
Hi All,
I am trying to get the new acoustic raytracing to work within Unity/FMOD. I think I followed all the steps from the documentation, but then Meta XR Audio throws the error:
Internal error: invalid Acoustic Map handle
UnityEngine.Debug:LogError (object)
MetaXRAcousticMap:UpdateCachedPoints () (at ./Library/PackageCache/com.meta.xr.sdk.acoustics@eff8146f1d6d/Runtime/scripts/MetaXRAcousticMap.cs:1160)
...
This error happens regardless if I let Meta XR Audio generate the file path automatically to streamingAssets or if I manually set a file path.
How do I fix this error? What am I missing?
Any help would be greatly appreciated.
Bests,
Constantin
