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New Participant
December 17, 2023

Meta XR ControllerHands Locomotion

I am looking to upgrade my project from the XR Interaction Toolkit to Meta XR Interaction SDK.  After going through the sample scenes and trying every iteration I can think of, I can't get a version of the ControllerHands to work with the locomotion system.  The Sample locomotion scene enables the use of either controllers or hands, but I am trying to get a version where the player is using the controllers but the hands are being shown in the game.  Does anyone know how to do this?

Thanks.

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    1 reply

    Meta Employee
    February 2, 2024

    Use the Controller's version of the Locomotion prefab. You might not have a ControllerDataSource in your rig, if so add it, and wire it to the Locomotion prefab (probably using ControllerRef).

    Alternatively you can just add a Controller prefab, and remove the Controller visuals. And attach to it all the Interactors you want to use with a controller.