Meta XR SDK broken between 74 - 77
It looks like the Unity play mode linking to headset is broken as of SDK 74 almost 6 months ago. I've been trying to get a new project going with all of the latest versioning - SDK 77, Unity 6000.1.13f1 and everything I've been doing is by the book from the latest documentation
I just have the camera block and interaction grab block and when I press play the screen on my oculus goes black for 2 seconds and then back to the Link environment. I've tried Unity 6000.0 and 2022 as well and same issue.
When I do a build it builds and runs fine on the headset, but I can't preview anything with the play button
After trying all of the different Unity versions, I found this thread on the Unity forum which narrowed it down to headset functionality breaking at 74, so I installed 72 and lo and behold the headset connects fine - passthrough and everything... but the interactions don't work. Hand tracking and controller tracking are broken both in editor and when I build, so using 72 is a non-starter if I can't interact with anything.
Anyone have any solutions for this? I need hand/controller tracking and passthrough as I'm making an MR project. I tried Unity's XR and while it connects to the headset and has controller tracking it doesn't have good support for quest, no passthrough and seemingly no spatial tracking.
I'm new to the Meta SDK, this is my first time using it. Last time I did VR dev I was using Steam SDK on Vive, so my knowledgebase on how to set this up from scratch is outdated. If any of you have any pointers toward where I should look for a solution for this, I'd appreciate it.
Thanks!
