Meta XR Simulator does not respond to the physical controllers movements nor button presses
Hello, I'm running XR Simulator in Unity on my M1 Mac and trying to use the physical controllers as input. I followed the steps described in this page (https://developers.meta.com/horizon/documentation/unity/xrsim-getting-started). However, the controllers in the simulator do not move nor the buttons do not respond even after I "Connect Physical Quest Controllers". But moving in the simulator using the thumbtacks on the physical controller only worked when I ticked the checkbox next to "Move By Thumbtacks".
What's concerning is that the following warning starts to appear in the Unity editor console right after I clicked "Connect Physical Quest Controllers", which is likely causing this issue but I don't know how to solve it.
[OVRPlugin] [XRCMD][failure] [XR_ERROR_HANDLE_INVALID]: xrSyncActions(session, &newSyncInfo), arvr/projects/integrations/OVRPlugin/Src/Util/CompositorOpenXR.cpp:18313 (arvr/projects/integrations/OVRPlugin/Src/Util/CompositorOpenXR.h:342)
UnityEngine.Debug:LogWarning (object)
OVRManager:OVRPluginLogCallback (OVRPlugin/LogLevel,intptr,int) (at ./Library/PackageCache/com.meta.xr.sdk.core@f03b72423aa0/Scripts/OVRManager.cs:2156)
I'm using M1 Mac (OS: Sequoia 15.3.2), Unity 6 (6000.0.40f1), Meta XR Core SDK 74.0.1, Meta XR Simulator 74.0.0, and OpenXR Plugin 1.14.2. Here are the screenshots from the simulator and MQDH.
