Skip to main content
Inspiring
May 4, 2024
Solved

Meta XR Simulator doesn't work in Unity 6 Preview (6000.0.0f1)

Meta XR Simulator doesn't connect to Synthetic Environment Server (SES) in Unity 6 Preview (6000.0.0f1) (on Windows 11) in Play mode.

But it works if Build and Run. In this case there are two windows: Meta XR Simulator and the Game window.

Why is that, could I fix it on my own or have I to wait for Meta SDK update?

    This topic has been closed for replies.
    tdmowrer
    tdmowrerAnswer
    Meta Employee
    October 23, 2024

    This is probably related to a known issue in Unity 6 (see this post for details). We just released a patch release for v69 (69.0.1); could you try updating to the latest version and see if that fixes it?

    8 replies

    New Participant
    July 23, 2024

    Gah I have the same issue.

    In the XR Simulator when I KMB move I can see the values for headset and controller positions changing, but the rendered view doesn't move, and the Unity editor doesn't show any input.

     

    *edit Ah yep I converted the project to Unity 2022.3 and the XR simulator worked instantly

     

    New Participant
    October 23, 2024

    I have the same issue.

     

    tdmowrer
    tdmowrerAnswer
    Meta Employee
    October 23, 2024

    This is probably related to a known issue in Unity 6 (see this post for details). We just released a patch release for v69 (69.0.1); could you try updating to the latest version and see if that fixes it?

    Dens1tyAuthor
    Inspiring
    October 24, 2024

    Thank you!

    Everything is working now on Unity 6 6000.0.23f1 with updated libs (see screenshot) both for Windows and Android build platforms:

    New Participant
    October 24, 2024

    Thank you, you helped me solve this problem.😁

    sapix
    New Participant
    October 24, 2024

    Using Unity 6 6000.0.23f1 but I only have the 69.0.0 and not the 69.0.1.
    Is this because I'm using the All-in-One SDK?

     

     

     

     

     

    Thanks for the help

    Dens1tyAuthor
    Inspiring
    October 24, 2024

    > Is this because I'm using the All-in-One SDK?

    I think yes. As I see there is some lag between updates of individual libs and all-in-one package

    sapix
    New Participant
    October 24, 2024

    Nevermind, I just had to restart my Unity. Also, it works now!
    Thank you for the help!