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New Participant
March 16, 2025
Solved

Meta XR Simulator in v74 does not work with Synthetic Environments in Editor

  • March 16, 2025
  • 5 replies
  • 1521 views

Using Unity 6.0.41 and the latest v74 version of the Meta SDK, when I launch a Scene with some kind of a feature that needs synthetic room environments, the Simulator runs,but it is blocked and non-interactive, because the synth_env_server that runs with it just goes into a infinite loading loop. 

What I noticed is that the problem comes when synth_env_server_extra_rooms.app is started with "-batchmode" argument added, if I go and try to start it manually without the "-batchmode" argument it seems to start fine. 

Is there way to modify the default behaviour of the Xr Simulator in the Editor to start without -batchmode?

 

 

    This topic has been closed for replies.
    Best answer by kamend

    Ignore everything above, the problem was that the Tracking Origin Type was set to Floor, it needs to be Stage in order for the Simulator to work properly. 

    5 replies

    kamendAuthor
    New Participant
    March 16, 2025

    It seems that even without "-batchmode", the Simulator just freezes when the synth_env_server is running?

    kamendAuthorAnswer
    New Participant
    March 16, 2025

    Ignore everything above, the problem was that the Tracking Origin Type was set to Floor, it needs to be Stage in order for the Simulator to work properly. 

    New Participant
    May 21, 2025

    Worked for me too, extreme stuttering and stalling in the Link mode has been getting worse for days. Looks like the simulator is constantly making new rooms while the experience is in progress. Changing this made it settle down and just create (far too many) at start up.

     

    New Participant
    April 1, 2025

    I was facing the same issue and spent a whole day struggling to solve it and ended up finding this post. I really appreciate it!!

    uDezimiro
    Up and Coming
    April 26, 2025

    it didn't help..