Mirror between two unity apps
Hiho,
here is my setup: I've got a starter app which lanuches different tech demos incl. some oculus ones.
I usually build for a realtime view of the oculus a copy of the original scene inside the starter app and sync the camera position + rotation over network. Some of the scenes are getting quite large so I'm trying to find alternative.
Is there a way to pass a rendertexture between the two without any lag?
here is my setup: I've got a starter app which lanuches different tech demos incl. some oculus ones.
I usually build for a realtime view of the oculus a copy of the original scene inside the starter app and sync the camera position + rotation over network. Some of the scenes are getting quite large so I'm trying to find alternative.
Is there a way to pass a rendertexture between the two without any lag?
