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New Participant
June 23, 2015

Mirror between two unity apps

Hiho,

here is my setup: I've got a starter app which lanuches different tech demos incl. some oculus ones.
I usually build for a realtime view of the oculus a copy of the original scene inside the starter app and sync the camera position + rotation over network. Some of the scenes are getting quite large so I'm trying to find alternative.
Is there a way to pass a rendertexture between the two without any lag?
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    1 reply

    Inspiring
    June 23, 2015
    I think networking is the best way to do this. I guess real-time video streaming is possible but would probably be more complex and more problematic (lag, quality, etc.) than just running two versions of the app networked together.
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