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Up and Coming
December 31, 2017
Solved

Missing - set a test token

  • December 31, 2017
  • 8 replies
  • 3920 views
Hi, I've got issue finding the token field as described below. In Unity editor, I can see "Oculus Platform" menu, but it includes only "Edit Settings" (not Platform Settings), and there is no Token field anywhere. What did I do wrong?

"Gear VR only - If you’re testing your Gear VR app in the Unity editor you’ll need to set a test token. Select Oculus Platform / Platform Settings / Paste Token. You can retrieve your token from the API page on the Developer Center"

Please help! 
This topic has been closed for replies.
Best answer by juanoldinho
@"amit.chai" Here is an update on the Token change.

Code has been added to automatically request the tokens, if you are not using Standalone Platform. Otherwise if you are using Standalone Platform, you will need to supply the test users email and password.

8 replies

Participant
January 3, 2018
Hi,

Thank you for bringing this to our attention. I am following up internally whether something has changed and will keep you updated of the outcome.
Please tag me, @juanoldinho, in your forum post/response if you need immediate assistance or want additional support or context on an issue you are having with our software or integrations. Having an issue with our platform, services, or integrations? Try using our new bug tool to report this and receive emailed updates as we proceed to address it internally.
ki7aAuthor
Up and Coming
January 6, 2018
TY
Up and Coming
January 9, 2018
I am having the same problem.  An answer will be very helpful.  Thanks.

Also, when I build and run my app on Gear VR, I couldn't pass my own Entitlement Check.  I did put the APP ID in the Oculus Platform>Edit Settings>Gear VR App ID field.

I am using the latest versions of Platform SDK to date (1.20.0) and the latest Unity Utilities (1.21.0) and the latest Unity Samples Framework (1.21.0).
Up and Coming
January 9, 2018
Hmmm.... When I uploaded the app to Release Channels, added my email address as a user, and I passed the Entitlement Check.
Participant
January 9, 2018
@Truthveyor, yes due to a recent change you will need to have a binary uploaded to a release channel to pass the entitlement check.
Please tag me, @juanoldinho, in your forum post/response if you need immediate assistance or want additional support or context on an issue you are having with our software or integrations. Having an issue with our platform, services, or integrations? Try using our new bug tool to report this and receive emailed updates as we proceed to address it internally.
Participant
January 11, 2018
@"amit.chai" Here is an update on the Token change.

Code has been added to automatically request the tokens, if you are not using Standalone Platform. Otherwise if you are using Standalone Platform, you will need to supply the test users email and password.
Please tag me, @juanoldinho, in your forum post/response if you need immediate assistance or want additional support or context on an issue you are having with our software or integrations. Having an issue with our platform, services, or integrations? Try using our new bug tool to report this and receive emailed updates as we proceed to address it internally.
ki7aAuthor
Up and Coming
January 12, 2018
@juanoldinho Thanks!! I finally realized how to use this. This was so frustrating. I can now see auth when I signed in to Oculus, and not auth when I log out from Oculus and run the app manually.
Big Thanks!!!!!!!!!!!!!!!! really helped me regain my regular insanity.
Up and Coming
January 14, 2018
Thanks.