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Inspiring
October 29, 2015

Mobile/VertexLit shaders broken with Unity 5.2.2 + Lollipop

The built-in "Mobile/VertexLit" and "Mobile/Cutout/VertexLit" shaders work differently in different circumstances on the Note 4 N910G (I don't have an S6 to check) :

Unity 5.0.2p2, GLES2, Android 4.4.4: Shaders work normally in editor and on device.
Unity 5.0.2p2, GLES2, Android 5.1.1: Shaders work normally in editor and on device.
Unity 5.2.2p1, GLES3, Android 4.4.4: Shaders work normally in editor and on device.
Unity 5.2.2p1, GLES3, Android 5.1.1: Shaders work normally in editor, but are extremely dark on device.

(This is with non-static objects using a single realtime light.)
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    2 replies

    Inspiring
    October 30, 2015
    Sent a bug report to Unity (case 740626) in case that helps.
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op
    Inspiring
    October 31, 2015
    This problem remains in 5.2.2p2, and I see that it affects the "Legacy Shaders/VertexLit" shaders as well as the mobile versions.
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op