Monoscopic setting in OVRManager
Hi,
I was wondering why there's a setting "monoscopic" in v0.4.3.1 that is simply a boolean sitting there in OVRManager (used 0 times in other places in the code, therefore being useless)? Also, you have documented that setting in the Rift Unity integration guide with a dubios statement that it is not supported on all platforms (but it doesn't name supporting platforms - as of now, it is not actually working on any platform).
Just wondering :). Is the actual implementation going to be added in the future? As of now, the only way to get monoscopic rendering (from my understanding) is to hack IPD to be set to 0.
Cheers!
I was wondering why there's a setting "monoscopic" in v0.4.3.1 that is simply a boolean sitting there in OVRManager (used 0 times in other places in the code, therefore being useless)? Also, you have documented that setting in the Rift Unity integration guide with a dubios statement that it is not supported on all platforms (but it doesn't name supporting platforms - as of now, it is not actually working on any platform).
Just wondering :). Is the actual implementation going to be added in the future? As of now, the only way to get monoscopic rendering (from my understanding) is to hack IPD to be set to 0.
Cheers!
