Mouse Active Outside of Application
I found that the mouse is still active outside of my game (in direct mode, the unity app does not go full screen, some sort of hybrid windowed mode), so from time to time I catch the top of the window frame of the game on my laptop screen and therefore disrupt head tracking.
Any idea how to avoid this happening? Of course if the app would go proper full screen I would not have that issue, but this seems like something the SDK would have to solve.
Any idea how to avoid this happening? Of course if the app would go proper full screen I would not have that issue, but this seems like something the SDK would have to solve.
