Movement without controller other than the one on the "headset gear vr"
Hi, im on unity 2018.1.1f1 and trying to use the last version of Oculus integration
The problem is my OVRPlayerController only move step by step with the headset button.
Only way to move is by clicking so many time, its unplayable.
Is there a way to move as long as any button is down?
I tryed many version of "while (OVRInput.GetDown(OVRInput.Touch.Any))" but the game freeze as soon i try a loop.
Im new to unity and i lost all the night trying to find a solution in vain. So if anyone have an idea or a solution...
(ps sorry for my bad english, not my first langage)
thank you