Skip to main content
New Participant
May 9, 2023

[MovementSDK + Unity + Oculus Quest Pro] Integration with Third Party Avatar Model

Hi.

I work on a VR character for Oculus Quest Pro.

I use my own character model and I want to integrate it with the MovementSDK.

My setup is built based on the "MovementRetargeting" scene.

It works ok, but the quality isn't that great.

The neck of my character is extruded back. I tried to fix that by adding additional bone into "adjustments" in the Drive Third Party component, but it didn't help. The neck is always distorted. Any suggestions on how to fix that? Is there something I am missing?

I have skin weights set to unlimited in unity build settings.

 

 

 

 

This topic has been closed for replies.

1 reply

arvrdcxplAuthor
New Participant
May 15, 2023

No response? Really?