moving a gameObject to follow the rift
So I have a gameObject and I need to to be parented to the Rift camera...But the rift camera doesn't actually rotate inside of unity. Instead it uses some sort of hack to rotate the camera programmatically without moving the actually gameObject.
So how could I get a gameObject to act like a child to the riftCamera?
Thanks
--Chris
So how could I get a gameObject to act like a child to the riftCamera?
Thanks
--Chris
