Moving players virtual body for positional tracking
So I'm currently trying to rig our pilot model for Darkfield do let the neck follow the body. He's sitting inside a cockpit so I only have to move the upper parts all the way down to the elbows.
Unity does support inverse kinematic by script, but only for the arms. There has to be some kind of "inverse inverse kinematic" with root nodes as elbows and the solver on the head or neck joint.
Any advice or experience on that field?
Unity does support inverse kinematic by script, but only for the arms. There has to be some kind of "inverse inverse kinematic" with root nodes as elbows and the solver on the head or neck joint.
Any advice or experience on that field?
