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New Participant
May 21, 2024
Solved

MRUK couldn't load any scene data.

After i update the headset system to V65,I find I can't load scene data using MRUK. I tried the building block room mesh and the scene was successfully loaded, so it's not a linking problem. The warning message:


MRUK couldn't load any scene data. Scene capture does not work over Link or XR Sim.
If using Link please capture a scene with the HMD in standalone mode, then access the scene model over Link.
If a scene model has already been captured, make sure the spatial data feature has been enabled in Meta Quest Link (Settings > Beta > Spatial Data over Meta Quest Link).
If using XR Sim, make sure you have a synthetic environment loaded that has scene data associated with it.
UnityEngine.Debug:LogWarning (object)
Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__60:MoveNext () (at Library/PackageCache/com.meta.xr.mrutilitykit@65.0.0/Core/Scripts/MRUK.cs:576)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Meta.XR.MRUtilityKit.MRUK/LoadDeviceResult>:Start<Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__60> (Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__60&)
Meta.XR.MRUtilityKit.MRUK:LoadSceneFromDevice (OVRAnchor/FetchOptions,bool)
Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__59:MoveNext () (at Library/PackageCache/com.meta.xr.mrutilitykit@65.0.0/Core/Scripts/MRUK.cs:552)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Meta.XR.MRUtilityKit.MRUK/LoadDeviceResult>:Start<Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__59> (Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__59&)
Meta.XR.MRUtilityKit.MRUK:LoadSceneFromDevice (bool)
Meta.XR.MRUtilityKit.MRUK/<LoadScene>d__56:MoveNext () (at Library/PackageCache/com.meta.xr.mrutilitykit@65.0.0/Core/Scripts/MRUK.cs:461)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Meta.XR.MRUtilityKit.MRUK/<LoadScene>d__56> (Meta.XR.MRUtilityKit.MRUK/<LoadScene>d__56&)
Meta.XR.MRUtilityKit.MRUK:LoadScene (Meta.XR.MRUtilityKit.MRUK/SceneDataSource)
Meta.XR.MRUtilityKit.MRUK:Awake () (at Library/PackageCache/com.meta.xr.mrutilitykit@65.0.0/Core/Scripts/MRUK.cs:375)

Any thoughts or help would be greatly appreciated!

    This topic has been closed for replies.
    saibo713Answer
    New Participant
    May 21, 2024

    I changed the MRUK package to v64 and the problem is solved. I don't know why...

    5 replies

    saibo713AuthorAnswer
    New Participant
    May 21, 2024

    I changed the MRUK package to v64 and the problem is solved. I don't know why...

    New Participant
    June 16, 2024

    It's not easy to go down because of the network function of version 65... I hope it's fixed quickly.

    florianbuchholz1988
    Inspiring
    May 31, 2024

    My guess is, that they changed the permissions for the MRUK in v65 to make it even harder for developers to develop in mixed reality and test it directly in Unity. Because why would you want to have it easy for developers, right, Meta? Don't want anybody to figure out how to access any of the camera data, right?

    saibo713Author
    New Participant
    June 8, 2024

    hahah