MSAA break when toggling VRSettings
I'm trying to be able to leave and enter VR at runtime. I've noticed if I set VRsettings.enabled = true and then back to false MSAA is no longer applied.
I've also noticed odd behavior from ImageEffects when entering and then exiting VR. It results in a camera flip. Perhaps related?
Is something irreversible happening when toggling VRsettings true and then false?
MSAA looks fine at startup and when in VR:
MSAA after VRSettings = false:
I'm on Unity 5.6.0f3 and my scene is nothing more than a camera, the cube and plane, and a script to toggle VR:
void Update () {if(Input.GetKeyDown(KeyCode.V)){enabled = !enabled;Debug.Log("toggling VR to " + enabled);VRSettings.enabled = enabled;} }
