MSAA not working with Quest and URP
I've been struggling the past few days trying to figure out why MSAA shouldn't be working on Oculus Quest when using URP (it works fine in editor though). I've tried different solutions
My current setup
Unity 2020.3.8f1 (64-bit)
URP 10.5.1
OculusIntegration v29
OVRManager:
Use Recommended MSAA off.
Same camera settings as below.
