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New Participant
May 25, 2015

Multi Camera - Gear VR -Unity 5 - lasted SDK

greetings to all, I'm having problems with multiple cameras, I have two cameras "OVRCameraRig" configured as recommended, one with depth 1 (nearest camera) and the second (far) with skybox. both have a personalized "culling mask". the editor works perfectly, even to him play.

The problem comes when I run the game in the phone, the camera closer overlaps the far camera with all the atmosphere in blue with "gameobject" to assign the "culling mask".

it is as if the nearest camera will not use the depth and were configured with solid color. i try all combination.

I tried copying the cameras of the test scene "camera multi" of "SDK" without changing any option and the same thing happens in the editor work, but not in the phone.
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    New Participant
    June 4, 2015
    Using Mobile SDK 0.6 here and I have a similar issue. I applied a custom material to the cubes in the demo that would be considered "near".

    In the play preview in the unity editor it works fine, but when I test it on the phone (Note4) the cubes too close to the "Far" camera are culled.

    As an aside I noticed that the demo scene's cameras don't use a Culling mask for either of them. Do the Oculus cameras not work with Unity's culling mask, or is this another probable bug?