Multi-platform development: Building a non-OVR version
We are at the beginning of our Samsung Gear project and are thinking about ways to make the project architecture to support other non VR platforms as well. I know Unity very well but I am newbie in Oculus so sorry if this sounds trivial.
What should I do to setup the project in a way, that I can switch the platform to build an iOS or regular (non-Gear) Android version? Especially for Android the alert to insert the Note 4 into Gear has to be suppressed.
Thanks
Kay
What should I do to setup the project in a way, that I can switch the platform to build an iOS or regular (non-Gear) Android version? Especially for Android the alert to insert the Note 4 into Gear has to be suppressed.
Thanks
Kay
