multiple camera setups at different depths?
Hi,
I'm converting a prototype I've been working on to work with the rift. It's an FPS game that uses 3 cameras at different depths: 1 for the game world at depth 0, 1 for the player's hands and items he's holding at depth 1(so the player hands never appear to penetrate objects) and 1 camera at depth 2 for overlay and UI FX.
I've tried creating multiple OVRcameraController setups in place of the existing cameras, but each successive OVRcameraController applies the lens correction distortion to the OVRcameraController at lower depths. So in my case the image is distorted 3 times, creating a very "fish-eye" look in the rift.
Is there a way to have multiple camera setups and apply the lens correction only once? Has anybody out there got multiple camera setups at different depths working?
I'm converting a prototype I've been working on to work with the rift. It's an FPS game that uses 3 cameras at different depths: 1 for the game world at depth 0, 1 for the player's hands and items he's holding at depth 1(so the player hands never appear to penetrate objects) and 1 camera at depth 2 for overlay and UI FX.
I've tried creating multiple OVRcameraController setups in place of the existing cameras, but each successive OVRcameraController applies the lens correction distortion to the OVRcameraController at lower depths. So in my case the image is distorted 3 times, creating a very "fish-eye" look in the rift.
Is there a way to have multiple camera setups and apply the lens correction only once? Has anybody out there got multiple camera setups at different depths working?
