Multiple Oculus?
We're working on a multi-player interactive experience in Unity and wondering if it's possible to use more than one Rift on a single computer?
Upon dropping two prefabs into the project and plugging two Oculus Rifts into the computer, it only seems to pick up one of them. Is this a physical limitation of the way the Oculus integrates with the computer?
Our current solution is to use two computers, with one pulling the head-tracking data and pumping it to the main computer over OSC into the Unity project.
As for 2 on the same computer, vision-wise it's fine. We can create a borderless window that spans both Oculus outputs - it's just the head-tracking data.
Upon dropping two prefabs into the project and plugging two Oculus Rifts into the computer, it only seems to pick up one of them. Is this a physical limitation of the way the Oculus integrates with the computer?
Our current solution is to use two computers, with one pulling the head-tracking data and pumping it to the main computer over OSC into the Unity project.
As for 2 on the same computer, vision-wise it's fine. We can create a borderless window that spans both Oculus outputs - it's just the head-tracking data.
