Multiple OVRCameraController not working
We are using mutliple OVRControllers for rendering near and far geometry separately (because of several reasons, main one is floating point precision that causes flicker and jitter).
I wasn't able to get this working in 0.4.0. Multiple controllers seem to cause "double transformation" -> you are able to look outside of your own field of vision:
I have uploaded the simple demo scene here:
https://www.dropbox.com/s/q92j3714bfkjxyq/sdk04test.zip
It consists of an OVRPlayerController with two camera controllers. Each camera pair renders either far or near geometry (the cubes).
This has been tested on a DK1, with Windows 8.1 and Unity 4.5.0f6 in DX9 mode.
I wasn't able to get this working in 0.4.0. Multiple controllers seem to cause "double transformation" -> you are able to look outside of your own field of vision:
I have uploaded the simple demo scene here:
https://www.dropbox.com/s/q92j3714bfkjxyq/sdk04test.zip
It consists of an OVRPlayerController with two camera controllers. Each camera pair renders either far or near geometry (the cubes).
This has been tested on a DK1, with Windows 8.1 and Unity 4.5.0f6 in DX9 mode.
