Multiple Snap Interactor for single object
Hello,
I am developing a scene in which the player builds an object with different Lego pieces.
I want to obtain a high level of realism, and for this reason I want to allow mistakes.
The player must be able to grab pieces from different poses, and I have achieved that with HandGrabPoses.
Now I am working at Interactions between pieces when they are built.
I am using SnapInteractor for pins and SnapInteractable for straight pieces with holes.
The user must be free to attach pieces from both sides, so I have added two different SnapInteractor, for each side of the pin.
The problem is that Unity only recognise one SnapInteractor, and always snap the pin at the same side.
The other SnapInteractor only works when the first SnapInteractor is disabled.
