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Up and Coming
July 18, 2015

Native Integration Mirror Window Resolution

I'm trying to mirror my game to the desktop using the native integration (with tools) at my native monitor resolution (1920x1080). As soon as the game starts, it kicks the mirror window down to something like 640x480. Can anyone tell me why this is and where in Unity or in code I can set this? I'm using Unity 5.1.1p3.

Thanks.
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    3 replies

    bteitlerAuthor
    Up and Coming
    July 22, 2015
    Still can't figure this out. Seems intermittent even with same player settings, so hard to analyze.
    Inspiring
    July 23, 2015
    When you use Unity's first-party VR support (or the Oculus Utilities for Unity), you have complete control over the size and full-screen mode of the preview window. If you aren't seeing the resolution selector dialog, open your project and click Edit > Project Settings > Player > Resolution and Presentation and set "Display Resolution Dialog" to "Enabled". Or you can hold down ALT immediately after launching the build you've already made.
    bteitlerAuthor
    Up and Coming
    July 23, 2015
    Thanks, but I am very much aware of the resolution dialog :) Regardless of what resolution I launch in, sometimes it kicks it back down to 640x480. It is very much intermittent however, and I can't track down any specific variable. I've tried pretty much every player setting to try to track it down. I've had other people confirm this happens to them sometimes as well.