neck offset wrt owner
I was noticing today when you roll the OVR player that the head is always offsetting the neck distance in Y wrt world. This screws up most any rotations of the player when its parented to something that moves around and rotates or if you're taking over control for a cutscene/cinematic moment.
I just removed the neck offset for the time being since I would take forever to adjust the code beings that I'm not very strong in coding, but a fix for this would be appreciated.
I just removed the neck offset for the time being since I would take forever to adjust the code beings that I'm not very strong in coding, but a fix for this would be appreciated.
