New GearVR Controller - Setup Help?
Hey guys,
As above - I'm looking to get the GearVR controller setup in my Unity project.
I've got the controller in-scene and functioning - I've set up the rotation to be mirrored by the controller model using
"The SDK also provides a simple arm model that can be optionally used to approximate hand position based on the Controller's orientation."
Anyone able to give me a hand here?
As above - I'm looking to get the GearVR controller setup in my Unity project.
I've got the controller in-scene and functioning - I've set up the rotation to be mirrored by the controller model using
transform.rotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTrackedRemote);One thing I am struggling with is the "arm model" referred to in the below grab from https://developer3.oculus.com/documentation/game-engines/latest/concepts/unity-ovrinput/ :
Anyone able to give me a hand here?
