New Interaction SDK hands do not update Vector 3
Hi 🙂
I am developing with the new Interaction SDK and have been trying to map the transform and rotation of the hands to other values, but they are not updated during run time and they are always at 0, 0, 0. (The older one, which is the OVRHandPrefab, does update Vector 3 in the Inspector which outputs GameObject.transform.position dynamically).
I would really appreciate it if someone could help me out with tracking the vector 3 of hands in real-time!
Thank you!
All the best,
Chen Liu.
