Newbie trying to get started: Missing Frameworks/libthird-party_pffft_pffft.dylib
Hello All,
I am just getting into VR Development. I have been going through the Unity setup. I am on https://developer.oculus.com/documentation/unity/unity-import/ When I import the SDK from the Unity App Store and then restart unit I get a warning and several errors (see below). I've tried searching to see what the cause of these might be, but I am not having much luck. Since this is new to me I'd appreciate any help or pointers people can give.
Thank You,
Kevin Runde
Plugins: Couldn't open /Users/kevinrunde/MetaStarter/Assets/Oculus/Spatializer/Plugins/AudioPluginOculusSpatializer.bundle/Contents/MacOS/AudioPluginOculusSpatializer, error: dlopen(/Users/kevinrunde/MetaStarter/Assets/Oculus/Spatializer/Plugins/AudioPluginOculusSpatializer.bundle/Contents/MacOS/AudioPluginOculusSpatializer, 0x0002): Library not loaded: '@rpath/libthird-party_pffft_pffft.dylib'
Referenced from: '/Users/kevinrunde/MetaStarter/Assets/Oculus/Spatializer/Plugins/AudioPluginOculusSpatializer.bundle/Contents/MacOS/AudioPluginOculusSpatializer'
Reason: tried: '/Applications/Unity/Hub/Editor/2021.3.12f1/Unity.app/Contents/MacOS/../Frameworks/libthird-party_pffft_pffft.dylib' (no such file), '/Applications/Unity/Hub/Editor/2021.3.12f1/Unity.app/Contents/MacOS/../Frameworks/libthird-party_pffft_pffft.dylib' (no such file), '/usr/local/lib/libthird-party_pffft_pffft.dylib' (no such file), '/usr/lib/libthird-party_pffft_pffft.dylib' (no such file)
UnityEditor.AssetDatabase:Refresh ()
Unity.Services.Core.Configuration.Editor.ProjectConfigurationBuilder:AddConfigToProject (string) (at Library/PackageCache/com.unity.services.core@1.4.3/Editor/Core/Configuration/ProjectConfigurationBuilder.cs:89)
Unity.Services.Core.Configuration.Editor.ProjectConfigurationBuilder:GenerateConfigFileInProject () (at Library/PackageCache/com.unity.services.core@1.4.3/Editor/Core/Configuration/ProjectConfigurationBuilder.cs:78)
Unity.Services.Core.Configuration.Editor.ProjectConfigurationBuilder:UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.services.core@1.4.3/Editor/Core/Configuration/ProjectConfigurationBuilder.cs:107)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
BuildFailedException: Oculus Utilities Plugin with OpenXR only supports XR Plug-in Managmenent with Oculus XR Plugin.
OVRGradleGeneration.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/Oculus/VR/Editor/OVRGradleGeneration.cs:212)
UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass16_0.<OnBuildPreProcess>b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:436)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:402)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
Error building Player: BuildFailedException: Oculus Utilities Plugin with OpenXR only supports XR Plug-in Managmenent with Oculus XR Plugin.
Build completed with a result of 'Failed' in 0 seconds (391 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
