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May 15, 2015

No black bezel around view (Oculus VR + Digital Eyewere)

Hi guys,

i am doing a AR scene overlaying a digital model over a scaled prototype using OVR and Vuforia Digital Eyewere. It`s working great, but the rendered image is smaller than the total eye field of view.

Is there a way to scale up the image so not to see the black bezel around the view? I don`t mind losing some of the peripheral view in order to receive a better immersion feeling.

My intuition is that I need to scale both the camera recording and the rendered view.

Thnx,
*O
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