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Participant
September 24, 2014

"No HMD and Sensor Detected"

I am having a problem both using unity for my own game, and any other demos, where they don't detect my DK2. In the Unity editor it says "No HMD and Sensor Detected". The only things I've got to run correctly so far are Tuscany_DirectToRift.exe in Extended mode, and the Demo Scene in Direct HMD mode. Anyone know what would be stopping Unity from seeing my DK2? Thanks for any help!
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    8 replies

    Inspiring
    September 24, 2014
    Have you updated your DK2's firmware via the Oculus Config Utility -> Tools -> Advanced -> Update Firmware? The firmware should be 2.12 if you're on the 0.4.2 Oculus Runtime.
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    Participant
    September 24, 2014
    Yes, I have updated the firmware and nothing has changed.
    New Participant
    September 24, 2014
    reconnect usb data cable ;D sometimes it happens
    Participant
    September 24, 2014
    I've unplugged all the cables and plugged them back in multiple times, I have restarted my computer multiple times, and I've uninstalled and reinstalled the Oculus runtime.
    Inspiring
    September 24, 2014
    Can you check in the Unity console and see if there are any errors or warnings?
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    Participant
    September 24, 2014
    Ok, so the problem is actually different than I thought. I was using Unity free, assuming that it would just tell me that I didn't have the licence to use the Rift instead of giving an error. I started a Unity Pro trial and it works perfectly, but any other games I've downloaded are still not seeing my Rift.
    Inspiring
    September 24, 2014
    Are you sure you are trying DK2 compatible games?

    See the list here: https://share.oculus.com/category/dk2
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    September 25, 2014
    I feel silly now. I didn't realize how incompatible DK1 games were with the DK2, I just thought positional tracking wouldn't work. Sorry for all the trouble over nothing.