No Occlusion Mesh on Quest?
Hi there,
I'm just looking for confirmation that there is no Occlusion Mesh for the Quest. We have a custom SRP which calls
We are using Unity 2019.3.5, is this intended behaviour or should I file a bug report?
Thanks in advance!
I'm just looking for confirmation that there is no Occlusion Mesh for the Quest. We have a custom SRP which calls
XRUtils.DrawOcclusionMesh before we do any Rendering of scene geometry. This works as expected for PC/Rift and in the Editor, however RenderDoc shows that nothing is happening on the Quest:We are using Unity 2019.3.5, is this intended behaviour or should I file a bug report?
Thanks in advance!
