No RawButton or RawTouch events for A and X buttons
I've been using the Button.One (etc.) Events for an application for a while but want to switch to the Raw Events because it's essential that right and left controllers don't switch. I'm getting events for all buttons, triggers and thumbsticks but not for X and A. No RawTouch events either. The Buttons work in Oculus Home, but the buttons aren't even animated in my Unity App. I'm using the latest Oculus integration plugin and software and Unity 2019.2.0b1. I'm using a class for Input handling with code like this:
if (OVRInput.GetDown(OVRInput.RawButton.A))
{
if (logging) Debug.Log("Button one");
if (OnButtonOne != null) OnButtonOne.Invoke();
}
Any ideas?
Any ideas?
