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Participant
May 24, 2013

Nodding Yes or No for input

Has anyone tried to use the nodding yes or no movement of the Oculus to activate a event in Unity?
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    17 replies

    Up and Coming
    September 5, 2014
    We tried this in a prototype, and although it's functional, it feels really silly. It works well if your game isn't taking itself seriously at all, but otherwise it actually breaks immersion because you become very self-conscious about how you're moving your head. Not to suggest breaking immersion is always a bad thing!
    http://www.turbo-button.com SMS Racing • A Night at the Roculus • Floculus Bird
    Up and Coming
    September 6, 2014
    Thanks @KatsuomiK! Appreciate you sharing this.

    @stupidn00b I bet that the more 'UI" focused the interaction is the more the nodding effect falls apart. If you're at a menu we expect a traditional UI, but if interacting with a character it seems like that would only increase immersion.
    Cubicle Ninjas Custom VR App Development Guided Meditation VR for Rift, Gear, and Go
    Up and Coming
    September 7, 2014
    Would definitely be interesting to try it, but I suspect it's going to be frustrating.

    non-verbal gestures like 'nodding' are a very subtle piece of communication, that involve much more than just head movements, namely eye-contact and other body-language, that a computer can't quite understand.

    when I'm in the rift, I'm moving my head around a lot, something adjusting in my seat, sometimes adjusting the headset, maybe just looking around the scene... many of these motions could be seen by the computer as 'nods' because they involve small oscillating up/down motions.

    So, to make sure you don't get false positives, you'd probably have to set your thresholds pretty high, using big exaggerated up down motions with very little side-to-side, and then you loose the subtleness that you're looking for.

    Of course, that's just, you know, like, my opinion, man.

    If you can pull it off, I'd love to see it and try it!
    VRJam game: GravWing Racing! viewtopic.php?f=51&t=3480
    Up and Coming
    September 7, 2014
    Have non of you played Asunder Earthbound?

    https://share.oculusvr.com/app/asunder-earthbound

    In Asunder Earthbound, it makes good use of nodding and shaking of the head as gestures to respond to an NPC- although I only tried it in the DK1 when I had one- it worked perfectly.
    PC Specs: i7-5820k, 16gb DDR4 2400mhz, MSI gaming mainboard, MSI GTX 980 4gb, Samsung Pro SSD, 2x1tb WD Black HDD, 700w Certified PSU, 3xAcer 27" monitor, 47" TV, Xbox360 Controller, CH Pro HOTAS, Fanatec Wheel+Pedals, Windows 7 64bit.
    Up and Coming
    September 7, 2014
    I thought about doing this but I'm sure it would be bad in the long run. The HMD is heavy!
    "It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.
    Up and Coming
    September 7, 2014
    Oh yeah, Asunder!

    Both Asunder and Trial of the Rift Drifter used nodding gestures. Since they used it sparingly, the effect remained powerful. Great reminder Mr Crisp!
    Cubicle Ninjas Custom VR App Development Guided Meditation VR for Rift, Gear, and Go
    Up and Coming
    September 10, 2014
    "CubicleNinjas" wrote:
    @stupidn00b I bet that the more 'UI" focused the interaction is the more the nodding effect falls apart. If you're at a menu we expect a traditional UI, but if interacting with a character it seems like that would only increase immersion.


    Actually, our implementation was for exactly the use case you describe - interacting with characters. Nodding and shaking your head in response just felt silly, because it isn't natural to only respond with nods. It felt very gimmicky to us. We put responses on buttons, but found a lot more success by making the more subtle parts of conversation matter - for example, characters might react differently if you turn away while they're talking to you. If you're staring at their feet or chest, they'll ask if there's something on their shirt, etc. Those kind of actions are unintentional by the player at first but make it way more immersive.
    http://www.turbo-button.com SMS Racing • A Night at the Roculus • Floculus Bird