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Up and Coming
January 29, 2016

Not running in Build

I've tried 3 different versions of Unity: 5.3.1f1, 5.3.1p4 & 5.3.2p1 and can't get past the build starting up (warning screen on Ouclus over grey background) when the Oculus is connected.

The last log I can get to is:

<RI> Initialized touch support.

Then it just freezes up and doesn't go anywhere. If I turn my Oculus off then the game starts up fine. Is this a known problem? Making use of 5.3's multi-scene so really hope to get this running.

Any ideas on how to get to the root of the problem when I don't have any logs!?
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    10 replies

    Inspiring
    January 29, 2016
    Can you provide these log files? viewtopic.php?f=34&t=23521

    Also, can you more clearly explain the problem? Game crashing, error messages, etc.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    January 29, 2016
    Also, if you can send me a minimal repro project I can have engineering take a look.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    January 30, 2016
    Hi,

    Here are the logs: https://dl.dropboxusercontent.com/u/498 ... eCrash.zip

    Unity window pops up and is completely grey (no splash icon) and turns into 'Not Responding' very quickly. The oculus shows grey with warning message. It is then freezed like this until I force close.

    If I turn off the Oculus the game starts up after splash in a couple of seconds.

    Project is pretty large (10GB), hopefully logs will shine some light!
    Inspiring
    January 30, 2016
    I'm not seeing any obvious errors there.

    When you load the game, does the image show up on the headset. What headset, DK2?

    Is there head-tracking? It sounds like it may just be stuck on the Health & Safety screen. Is that correct?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    January 30, 2016
    So in the Oculus I see a grey background with the Health & Safety warning displayed. The warning isn't removed with keypresses, appears that the application is frozen. No way to tell if head tracking is working or not.

    I'm running a DK2 with the 0.8 runtime.

    Here is a link to the app: https://dl.dropboxusercontent.com/u/498 ... Builds.zip

    If you run it without the Oculus on it will start.
    New Participant
    February 11, 2016
    Have we found a solution to this? we are having the same issue

    Thanks
    Inspiring
    February 11, 2016
    @frankiecav: Can you get me the log file from that machine, and also tell me which Unity version you use?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    February 11, 2016
    Does it help to call OVRManager.DismissHSWDisplay() or tap on the headset? The build runs fine on my machine.
    New Participant
    February 11, 2016
    ServerLog_2016-02-11_18.40.28.txt


    configlog.txt


    Hi @cybereality I have tried a few today : 5.3.2, 5.3.2p1, 5.3.2p2, 5.3.2p3


    Thanks for your help
    New Participant
    February 14, 2016
    if it help its running great in the editor