NVIDIA Hairworks Integration
Just found this today https://github.com/unity3d-jp/NVIDIAHai ... ntegration
Basically, it gives you the most amazing fur / hair ever inside Unity. Tried it out and it works great for a normal game, but if you try to run it in Oculus, it only renders in one eye for some reason.
Any ideas on how to get this rendering in both eyes?
Basically, it gives you the most amazing fur / hair ever inside Unity. Tried it out and it works great for a normal game, but if you try to run it in Oculus, it only renders in one eye for some reason.
Any ideas on how to get this rendering in both eyes?
