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New Participant
September 11, 2025
Solved

Object placed above MRUK furniture "jumps" up/down when pushing right thumbstick

  • September 11, 2025
  • 1 reply
  • 100 views

Context
Unity + Meta XR Building Blocks. I'm building an AR app (Passthrough + MR Utility Kit). I show a world-space UI dialog above an MRUK table (Canvas in world space, RectTransform placed at the table center + slight lift to sit on the surface -> all via script).

Symptom
Whenever I push the right controller thumbstick downward, the dialog appears to "jump" ~0.5 m up, and pushing again makes it jump back down. This happened both on the device and in the Simulator.

What it actually is
It's not the dialog moving. Logging showed Camera.main.transform.position.y toggling between two values (1.047 <-> 1.547), while the dialog's world Y stayed constant.

This topic has been closed for replies.
Best answer by EviBrenner

Fix (AR apps)
Since the app doesn't need artificial locomotion, its ok to disabled the Locomotor block. This solved the thumbstick height changes.

Just wanted to post this here, in case anyone else has the same issue. 

1 reply

EviBrennerAuthorAnswer
New Participant
September 11, 2025

Fix (AR apps)
Since the app doesn't need artificial locomotion, its ok to disabled the Locomotor block. This solved the thumbstick height changes.

Just wanted to post this here, in case anyone else has the same issue.