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October 25, 2016

Occlusion Culling Bug

Has anybody successfully used Unity's occlusion culling?

Having trouble and the behavior is in line with this: https://issuetracker.unity3d.com/issues/occlusion-culling-occlusion-visualization-results-change-after-restarting-the-editor

Anybody have workarounds besides upgrading to 5.5?
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