Occlusion Culling Bug
Has anybody successfully used Unity's occlusion culling?
Having trouble and the behavior is in line with this: https://issuetracker.unity3d.com/issues/occlusion-culling-occlusion-visualization-results-change-after-restarting-the-editor
Anybody have workarounds besides upgrading to 5.5?
Having trouble and the behavior is in line with this: https://issuetracker.unity3d.com/issues/occlusion-culling-occlusion-visualization-results-change-after-restarting-the-editor
Anybody have workarounds besides upgrading to 5.5?
