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Inspiring
September 2, 2015

Occlusion culling errors

I'm noticing some weird behavior related to occlusion culling. It seems some smaller props in my scene are wrongfully being occluded while in plain view. I've tried various occlusion settings but the only thing that fixes this is to disable occlusion entirely on the VR camera.

This is definitely something related to the VR integration as the non VR camera (using identical camera properties) does not produce this effect.

Using unity 5.1.2f1 with utilities pack.
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    2 replies

    Inspiring
    September 2, 2015
    The culling issue was a bug and should be fixed relatively soon.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    MikeFAuthor
    Inspiring
    September 2, 2015
    Great, thanks Cyber