Occlusion culling errors
I'm noticing some weird behavior related to occlusion culling. It seems some smaller props in my scene are wrongfully being occluded while in plain view. I've tried various occlusion settings but the only thing that fixes this is to disable occlusion entirely on the VR camera.
This is definitely something related to the VR integration as the non VR camera (using identical camera properties) does not produce this effect.
Using unity 5.1.2f1 with utilities pack.
This is definitely something related to the VR integration as the non VR camera (using identical camera properties) does not produce this effect.
Using unity 5.1.2f1 with utilities pack.
