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Up and Coming
June 26, 2013

Occlusion Culling How to apply for O.R camera ??

How can I apply Unity4 occlusion culling to my scene when it contains two Rift cameras ?
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    2 replies

    Inspiring
    June 27, 2013
    Haven't played with Unity's occlusion culling very much, but as far as I know it shouldn't be any different for a Rift-enabled Unity app. Sure, you've got two cameras, but each camera will render the scene in order (from lowest camera "Depth" to highest), and before each camera renders, it will go through the culling process (which may or may not involve occlusion areas you've set up) as it figures out what will be rendered for that camera.
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    MickmanAuthor
    Up and Coming
    June 27, 2013
    Thx for the reply drash,

    I am setting up occlusion areas at the moment. I am able to view them using Window>Occlusion > & checking Edit

    I then tried adding a few simply objects to scene but they still appear even when outside the occlusion area.

    I still have a lot to learn regarding setting up Occlusion culled areas. I was thinking of using LOD but this is more suited for
    swapping out objects with low Poly objects so occlusion culling should do the trick.
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