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Up and Coming
March 29, 2015

Occlusion errors

I had no issues at first, but after my first occlusion bake, I have geometry and skyboxes disappearing at strange points while in view. Often it's only the right eye, sometimes it's both eyes. Usually, it's the skybox, but sometimes very far geometry and some geometry I had marked static for my first bake disappears as well. Any ideas short of rebuilding from a fresh project? Clearing the bake, rebaking, deleting the Occlusion cache from the project folder, and deselecting occlusion from the cameras don't work. Also, this is only an issue in the device; when in the editor, occlusion behaves normally.
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    3 replies

    Inspiring
    March 30, 2015
    Can you list your Unity version, Oculus SDK version, and OS?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    April 2, 2015
    Os is Mac OSX 10.9.5

    Issue is the same with Unity 4.6.0 + Oculus Mobile 0.4.3 and with Unity 5.0.0p2 + Oculus Mobile 0.4.3.1

    Updating Unity/OculusSDK did fix the issue with some geometry (including the skybox), but others still have issues.
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    Inspiring
    April 2, 2015
    Have you tried with the mobile SDK that was released this morning (0.5.0)?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV