Oculus and Unity 4.6 UI?
Hi,
I am curious regarding if anyone has had success with combining OVR rendering with the new UI system? Specifically, I want to replicate the HUD-like UI we have where everything is drawn in front of other 3D geometry. This is also crucial for things like crosshairs that you want rendered at an long distance even if there are occluding geometry.
I have been unsuccessful using custom shaders for the new UI system, and the proposed solution of having 2 extra cameras for rendering the UI seems impractical and cumbersome.
Any ideas? Thanks in advance!
I am curious regarding if anyone has had success with combining OVR rendering with the new UI system? Specifically, I want to replicate the HUD-like UI we have where everything is drawn in front of other 3D geometry. This is also crucial for things like crosshairs that you want rendered at an long distance even if there are occluding geometry.
I have been unsuccessful using custom shaders for the new UI system, and the proposed solution of having 2 extra cameras for rendering the UI seems impractical and cumbersome.
Any ideas? Thanks in advance!
