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Up and Coming
September 6, 2015

Oculus Audio in Unity

Oculus Audio SDK Plugins V0.11.3

Does this work with the latest version of Unity and the Oculus Utilities? I had most everything setup well in Unity and then I imported the Unity package from the Oculus Audio SDK and things fell apart. Not sure if it brought in/overwrote some existing assets that might have broke things.

Anyone know? Is there a best practice for how to import the audio package into Unity?
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    4 replies

    Inspiring
    September 6, 2015
    Things fell apart? Can you be more specific? Are you getting any sort of errors?
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    bcoyleAuthor
    Up and Coming
    September 6, 2015
    Sorry, previously the demo would load with a Unity configuration pop up for setting the resolution. Things seemed to be stable with the demo building and running smoothly when testing. Then I added the audio sdk and setup audio, built the demo and would get a black screen that would hang/crash.

    Now I've wipe out all the Oculus files in hopes to just bring back the utilities and do without sound - was still getting a black screen when building. Mind you, the demo runs fine when previewing in Unity with the headset. Then I saw your post so I went to include the audio sdk again and did a test run in Unity, worked. Then built the demo and tested. Game loads up straight without the Unity config screen now. Seems stable...

    Why is this so convoluted. I guess it's all still very much beta from all fronts - oculus & unity combined

    Does the headset have to be plugged in to build a demo from Unity? I just had it fail to build, and then build correctly when the headset was plugged in.
    http://www.quitenice.co
    Inspiring
    September 7, 2015
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    September 8, 2015
    "bcoyle" wrote:
    Does the headset have to be plugged in to build a demo from Unity?
    Yes, unfortunately there is a known issue in Unity where it tries to spin up VR while building a standalone, even if you run with -nographics. It should be fixed in the near future.