Oculus Audio Spatializer DOTS support ?
Hello !
I'd like to ask if anyone of you guys know of a way to support the Oculus Audio Spatializer plugin with DOTS / ECS ? Something like adding a authoring component to an object that will run a baker and convert an ONSP Audio Source into an entity component ? This is what I'm imagining but I'm not sure if this would be the pipeline to follow or if there's another solution for this already. Thanks beforehand for your help
