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May 9, 2020

Oculus Avatar always shows rift controllers

I'm using Oculus Integration v16 from the Unity Asset Store along with my Quest over Oculus Link and the Oculus Avatar LocalAvatar prefab always renders the controllers as the old style rift controllers and not the new style Rift S/Quest controllers.

It does this whether the platform is set to windows and built or set to android and run in the Unity editor.

Is this a bug or am I missing some configuration or something?
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    1 reply

    Participant
    February 3, 2021
    Same issue here with Oculus Integration v23.1. The Quest 2 build version always shows the old Rift Touch controllers.
    Did you find a solution?