Oculus Avatars hands animations on a full body avatar?
I’ve implemented a full body avatar using Final IK in my prototype and while the results are beyond my expectations so far, it’s missing hands animations.
So I was wondering if there was a way to use the awesome Oculus Avatar hand animations on a standard humanoid rig?
So I was wondering if there was a way to use the awesome Oculus Avatar hand animations on a standard humanoid rig?
