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Inspiring
July 28, 2018

Oculus Avatars hands animations on a full body avatar?

I’ve implemented a full body avatar using Final IK in my prototype and while the results are beyond my expectations so far, it’s missing hands animations.

So I was wondering if there was a way to use the awesome Oculus Avatar hand animations on a standard humanoid rig?
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7 replies

mrgreen72Author
Inspiring
July 30, 2018
Is there any way to get your hands models and animations? 

I'm probably just dense but everything seems to be "hidden" into external libs. (DLL's)
Up and Coming
July 31, 2018
In the Oculus Unity Sample Package there is a scene where they use the avatar hand animations on a custom mesh. I haven't looked at it closely, but I am guessing you get the bone transforms in a script.
mrgreen72Author
Inspiring
July 31, 2018
Found it thanks!

No idea how I can retarget those animations on the hands of an humanoid rig or if it’s even possible though. I’ll keep digging!
Honored Contributor
September 30, 2019

mrgreen72 said:

Found it thanks!

No idea how I can retarget those animations on the hands of an humanoid rig or if it’s even possible though. I’ll keep digging!


A year later and I'm following in your (IK) footsteps :) Did you work out a way of doing this?
Any help would be much appreciated
New Participant
October 11, 2019
Also interested in this. Is there a standard way or is everyone writing their own from scratch?

Basically the "Custom Hands" demo in the Oculus Unity Integration is using animations made for "hand rigs". Is there a way to use those on a full body avatar?
New Participant
December 10, 2019
We are also interested if somebody has found a good solution. For now it looks like you can trick around a little bit if you use hand animations from unity asset store wich can be used with a humanoid rig. There is a fancy video on youtube wich shows this method. Sadly i cannot post the link here in this forum (no permssion for that  :( 
But as far as i can see he uses some other Hand animations form unity asset store.Would be very nice if we can apply oculus original animations to humandoid rigs sometimes in the future. 

New Participant
July 8, 2020
Any progress on this? Im about to start recreating each animation for a humanoid rig. Would save some time if someone has one they could share. If not, I'll post mine and new animations once I finish