Oculus Avatars in Unity - Poor performance
We're working on a 21 player app in Unity 2018.2.4f1. We've implemented Oculus Avatar SDK 1.26.
The Avatar's performance however made the app's frame rate unbearable with more than four in one multiplayer room while running on an Oculus Go.
Upon inspection the Avatar SDK scripts inside Unity are poorly optimised.
Has anyone had any successful experiences implementing Oculus Avatars?
The Avatar's performance however made the app's frame rate unbearable with more than four in one multiplayer room while running on an Oculus Go.
Upon inspection the Avatar SDK scripts inside Unity are poorly optimised.
Has anyone had any successful experiences implementing Oculus Avatars?
