Oculus Controllers not working [Solved]
I'm currently making a project using Unity on a Oculus Quest and I seem to be having problems with the controller inputs. I tried using the OVRInput.GetDown(OVRInput.Button.Three) as per Unity documentation and there seems to be a bug when I use the X and A inputs. Once the X and A Inputs are coded the Y and B inputs seem to be disregarded. I tried using different work around like messing around with the Android Manifest and still doesn't work. Is there any other work arounds with this? Thanks
Unity Version 2019 2.7f2
Oculus Plugin: 1.38
Unity Version 2019 2.7f2
Oculus Plugin: 1.38
