Oculus DK2: Screen specs + Brightness (Luminance)
Hi all,
A short question from a newbie: I was expecting the DK2 screen to have brightness of roughly 340 cd/m2 when displaying an all white scene, based on the specs from the Galaxy Note 3 screen.
I was aware of the dimming caused by low persistence (thanks reddit!), however when measuring the luminance of the screen with a luminance meter, it's 60 cd/m2 (on the lens) and roughly 80 cd/m2 (pointing at the screen without the lens).
From the reddit thread I understand that at 75Hz, the pixels are lit the 18% of the time - and my measured brightness is indeed roughly 18% of the expected 340 cd/m2.
At this point I have to tell you that the white scene I made was in Unity 4.6.9 with configuration utility 1.9/SDK 0.7 as unfortunately my computer can't handle anything else - more recent versions crash and that's the only combination I've found to work. :blush:
So, two main points:
1. Can I change something in my workflow? (e.g. haven't figured out how to remove the low persistence from Unity - I understand this might help)
2. Can I change something in the device itself? (e.g. some uber hacking tweaks that I'm not aware of)
Please enlighten me, wise developers!
Thank you for taking the time :smile:
Kynthia
A short question from a newbie: I was expecting the DK2 screen to have brightness of roughly 340 cd/m2 when displaying an all white scene, based on the specs from the Galaxy Note 3 screen.
I was aware of the dimming caused by low persistence (thanks reddit!), however when measuring the luminance of the screen with a luminance meter, it's 60 cd/m2 (on the lens) and roughly 80 cd/m2 (pointing at the screen without the lens).
From the reddit thread I understand that at 75Hz, the pixels are lit the 18% of the time - and my measured brightness is indeed roughly 18% of the expected 340 cd/m2.
At this point I have to tell you that the white scene I made was in Unity 4.6.9 with configuration utility 1.9/SDK 0.7 as unfortunately my computer can't handle anything else - more recent versions crash and that's the only combination I've found to work. :blush:
So, two main points:
1. Can I change something in my workflow? (e.g. haven't figured out how to remove the low persistence from Unity - I understand this might help)
2. Can I change something in the device itself? (e.g. some uber hacking tweaks that I'm not aware of)
Please enlighten me, wise developers!
Thank you for taking the time :smile:
Kynthia
