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Participant
October 13, 2014

Oculus DK2 Unity 4.6Beta Raycast Solution... ANYONE!?

I have yet to see a single solid drag & drop solution, or solid direct example of how to handle the issues with raycasting from the OVR controllers available... can someone throw a proverbial bone here? Lol... untold indie developers would be grateful... anyone?
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    4 replies

    Participant
    November 4, 2014
    I had one that was working decently for .42, (it wasn't perfectly accurate). But it broke in .43. so I'm lost too.
    Up and Coming
    November 4, 2014
    Did you guys try this one?
    http://ralphbarbagallo.com/2014/08/20/oculus-rift-world-space-cursors-for-world-space-canvases-in-unity-4-6/

    Have not had time to look at it myself yet but plan to when i get there.
    Up and Coming
    November 4, 2014
    Whats the actual problem?..
    Brevis / DevBlog Twitter
    November 4, 2014
    Maybe this post I just made could help. It uses the new UI event system raycaster with a dummy camera attached to the OVR CenterEyeAnchor so you can use the Unity UI system nearly unchanged. It just uses a custom Input Module for look-based UI interaction.

    viewtopic.php?f=37&t=16710

    ccs